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	<title>Professional &#8211; MONGIE | Leeanne M. Krecic | Creator of Let&#039;s Play</title>
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	<title>Professional &#8211; MONGIE | Leeanne M. Krecic | Creator of Let&#039;s Play</title>
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		<title>Understanding Royalties for Print and Ebooks &#124; Royalties Guide for Authors</title>
		<link>https://mongrelmarie.com/understanding-royalties-for-print-and-ebooks/</link>
		
		<dc:creator><![CDATA[Leeanne M. Krecic (Mongie)]]></dc:creator>
		<pubDate>Fri, 31 Mar 2023 21:06:20 +0000</pubDate>
				<category><![CDATA[Advice]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Comic]]></category>
		<category><![CDATA[Comics]]></category>
		<category><![CDATA[Professional]]></category>
		<category><![CDATA[Webcomic]]></category>
		<category><![CDATA[Webtoon]]></category>
		<guid isPermaLink="false">https://mongrelmarie.com/?p=10086</guid>

					<description><![CDATA[<p>The post <a rel="nofollow" href="https://mongrelmarie.com/understanding-royalties-for-print-and-ebooks/">Understanding Royalties for Print and Ebooks | Royalties Guide for Authors</a> appeared first on <a rel="nofollow" href="https://mongrelmarie.com">MONGIE | Leeanne M. Krecic | Creator of Let&#039;s Play</a>.</p>
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		<h2>From Pixels to Paper</h2>
<p><span data-preserver-spaces="true">Webcomics have been a digital staple since the mid-90s. Recently these digital-exclusive comics have gained vast popularity in the print industry, sparking interest in securing print rights for webcomic intellectual property among creators and publishers. The race is on to secure print rights for numerous comic IPs, and that&#8217;s where my webtoon, </span><em><span data-preserver-spaces="true">Let&#8217;s Play</span></em><span data-preserver-spaces="true">, enters the story.</span></p>
<p><span data-preserver-spaces="true">Webtoon comics use infinite scrolling for those unfamiliar, perfect for mobile devices. But the format isn&#8217;t print-friendly, where panels are expected to be grouped on each page. When Rocketship Entertainment approached me to transform my webtoon into print, I hesitated, thinking, &#8220;I don&#8217;t have time to reformat Let&#8217;s Play for print.&#8221; Rocketship CEO Tom Akel offered to hire someone to do the formatting, and I was intrigued. But would people buy a book they could read online for free?</span></p>
<p><span data-preserver-spaces="true">As we prepared for the Kickstarter campaign to bring Let&#8217;s Play to print, we planned variant covers, prints, plushies, and more. With a $10,000 goal, we felt confident that would be enough to get production rolling. Imagine our surprise when the first Rocketship Entertainment Kickstarter for Let&#8217;s Play Volume 1 raised an astonishing $233,750! Since then, several webtoon comics have been adapted into print books and seen tremendous success.</span></p>
<p>It&#8217;s not uncommon for a rapidly growing industry, such as webtoon comic print publishing, to experience a lack of widely known standards and expectations. This can make it challenging for comic creators to navigate the field and understand what constitutes a fair deal. In this article, I aim to shed light on the industry and provide valuable information on the standard practices and fair agreements in webtoon comic print publishing.</p>
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		<h2>General Guidelines</h2>
<p>First, determine if you still possess your print publishing rights. Some comic platforms have begun including print rights in their contracts without explicitly informing creators. Always consult an attorney before agreeing to any contracts to avoid unknowingly signing away these rights.</p>
<p>Secondly, if you&#8217;re considering a print publishing deal, it&#8217;s crucial to determine whether it&#8217;s a good or bad offer. To help you make an informed decision, I&#8217;ve conducted extensive research and gathered key information for your comparison. This should provide valuable insight into the offer you&#8217;re evaluating.</p>
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		<h3>Compensation and Your Share as the Creator</h3>
<p>The amount an author earns from the sale of their books can vary greatly depending on several factors, such as the publishing model, the type of book, the author&#8217;s contract with the publisher, and the book&#8217;s success in the market.</p>
<p>Typically, authors receive royalties as a percentage of the book&#8217;s cover price (for print books) or net revenue (for ebooks). Royalty rates vary, but here are some general guidelines:</p>
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			<div class="nectar-hor-list-item  " data-hover-effect="full_border" data-br="none" data-font-family="p" data-color="accent-color" data-columns="2" data-column-layout="even"><div class="nectar-list-item" data-icon="false" data-text-align="left"><h3>Hardcover Books</h3></div><div class="nectar-list-item" data-text-align="right"><h4>7.5% to 15% per book sold</h4></div></div>
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		<p>Hardcover graphic novels can range from about $20 to $40 or more depending on factors like size and length, as well as the prestige of the author or artist.</p>
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		<p>Graphic novels in paperback format can range from around $10 to $25, depending on the size and length of the book.</p>
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		<p>Digital graphic novels, such as those available on e-readers or through platforms like ComiXology, can range from $5 to $30 or more. Digital editions may sometimes be priced lower than their physical counterparts due to the absence of printing and shipping costs.</p>
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		<p>Simply put, you can expect to earn 7.5 to 15% of the cover price for hardcover books sold and 6 to 10% for paperback books sold. And 25 to 50% of the net revenue from ebooks sold.</p>
<p>It should be emphasized that an author&#8217;s earnings are not solely based on royalty percentages. Factors like marketing, distribution, and the overall popularity of the book can significantly impact the number of books sold and, therefore, the author&#8217;s earnings.</p>
<p>Additionally, authors might receive an advance against royalties when signing a book contract with a traditional publisher. This advance is an upfront payment the author receives before publishing the book. The advance is later recouped from the author&#8217;s royalties, meaning the author doesn&#8217;t earn additional royalties until the advance has been earned back through book sales. For example, you receive an advance of $15,000 for your book. You receive this amount upfront, but you won&#8217;t earn any further money from book sales until the publisher has recovered the $15,000 they paid you in advance.</p>
<p>In summary, the amount an author earns from selling their books depends on various factors, including the publishing model, the type of book, the royalty rates in their contract, and the success of their book in the market.</p>
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		<h3>Publisher May Ask for Part of the Intellectual Property (IP)</h3>
<p>It is important to note that some companies expect a percentage of intellectual property (IP) ownership as part of their publishing agreements. However, numerous other companies publish graphic novels without requesting IP ownership. To protect your interests, having any contracts reviewed by a qualified attorney before signing is crucial, ensuring that you retain the rights and IP ownership you desire.</p>
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		<h3>What Is My Current Print Deal?</h3>
<p>I previously mentioned that my webtoon comic, Let&#8217;s Play, is published in print by Rocketship Entertainment. They have allowed me to disclose the terms of our agreement. I earn 50% of the net profit from my comic&#8217;s print sales. Notably, receiving 50% of the net profit is more common among comic publishers than book publishers.</p>
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			<div class="nectar-hor-list-item  " data-hover-effect="full_border" data-br="none" data-font-family="p" data-color="accent-color" data-columns="2" data-column-layout="even"><div class="nectar-list-item" data-icon="false" data-text-align="left"><h3>All Print Sales</h3></div><div class="nectar-list-item" data-text-align="right"><h4>50% of net profit</h4></div></div>
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		<p>&#8220;50% of net profit from book sales&#8221; means that the person receiving this percentage will get half of the net profit generated from the sales of a book. Net profit refers to the money earned from selling the book after all expenses, such as production costs, marketing, distribution, and taxes, have been subtracted from the gross revenue.</p>
<p>For example, if a book generates $10,000 in gross revenue and the associated expenses total $6,000, the net profit would be $4,000. In this case, 50% of the net profit would be $2,000, which is the amount that would be paid to the individual or entity entitled to receive it.</p>
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		<p>Importantly, Rocketship Entertainment does not claim ownership of any of my intellectual property. Many comic publishers offer 50% of the net profit from print sales but also ask for IP ownership in return.</p>
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		<h3>Navigating the Path from Digital to Print Publishing</h3>
<p>In conclusion, the transition from pixels to paper for webcomics has opened a new world of opportunities for creators and publishers alike. The success of webtoon comics in print has proven that readers are willing to support their favorite stories both digitally and physically. As the industry grows, creators must know the standard practices and fair agreements in webtoon comic print publishing. By understanding their rights, compensation, and the value of their intellectual property, creators can make informed decisions and forge partnerships that help bring their stories to a broader audience. As we move forward in this exciting era of webcomics, the possibilities are endless, and the love for stories that once lived only on screens will continue to find new homes on the printed page.</p>
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		<h2>List of Notable Comic Book Publishers</h2>
<p><strong><span data-preserver-spaces="true"><a href="http://rocketshipent.com/" target="_blank" rel="noopener">Rocketship Entertainment</a>:</span></strong><span data-preserver-spaces="true"> Established in 2019, Rocketship Entertainment is a publishing, consumer product, and entertainment company that focuses on producing definitive, premium editions of graphic novels and comics, along with a full array of merchandise. They work closely with creators and connect fans directly to the series they want. Rocketship Entertainment has multiple Eisner-nominated and Ringo award-winning series to its name. Their first book, Let&#8217;s Play Volume 1, was successfully funded through a Kickstarter campaign in April 2019.</span></p>
<p><strong><span data-preserver-spaces="true"><a href="https://imagecomics.com/" target="_blank" rel="noopener">Image Comics</a>:</span></strong><span data-preserver-spaces="true"><span data-preserver-spaces="true"> Founded in 1992 by high-profile comic book artists, Image Comics is an American comic book publisher known for creator-owned titles such as Spawn, The Walking Dead, and Saga. Image operates with a creator-friendly model, allowing creators to retain the rights to their work.</span></span></p>
<p><strong><span data-preserver-spaces="true"><a href="https://www.darkhorse.com/" target="_blank" rel="noopener">Dark Horse Comics</a>:</span></strong><span data-preserver-spaces="true"> Founded in 1986, Dark Horse Comics is an American publisher that produces a mix of licensed properties, creator-owned titles, and translated foreign material. Some notable titles include Hellboy, Sin City, and the comic adaptations of the Star Wars franchise.</span></p>
<p><strong><span data-preserver-spaces="true"><a href="https://www.idwpublishing.com/" target="_blank" rel="noopener">IDW Publishing</a>:</span></strong><span data-preserver-spaces="true"><span data-preserver-spaces="true"> Established in 1999, IDW Publishing is an American publisher producing licensed properties and creator-owned titles. Some of their popular titles include Transformers, Teenage Mutant Ninja Turtles, and Locke &amp; Key.</span></span></p>
<p><strong><span data-preserver-spaces="true"><a href="https://www.boom-studios.com/" target="_blank" rel="noopener">BOOM! Studios</a>:</span></strong><span data-preserver-spaces="true"> Founded in 2005, BOOM! Studios is an American publisher focusing on a diverse range of original series and licensed properties, including Lumberjanes, Mouse Guard, and Power Rangers.</span></p>
<p><strong><span data-preserver-spaces="true"><a href="https://yenpress.com/" target="_blank" rel="noopener">Yen Press</a>:</span></strong><span data-preserver-spaces="true"><span data-preserver-spaces="true"> An American manga and graphic novel publisher founded in 2006 as a joint venture between the Hachette Book Group and the Japanese publisher Kadokawa Corporation. Yen Press primarily focuses on publishing manga, light novels, and Japanese literature in English, catering to the growing demand for Japanese pop culture in the English-speaking market. Some popular titles they&#8217;ve published include Black Butler, Death Note, The Melancholy of Haruhi Suzumiya, Sword Art Online, and Puella Magi Madoka Magica.</span></span></p>
<p><strong><span data-preserver-spaces="true"><a href="https://www.viz.com/" target="_blank" rel="noopener">VIZ Media</a>:</span></strong><span data-preserver-spaces="true"> Founded in 1986, VIZ Media is a major American publisher of manga, anime, and related merchandise. They are known for publishing popular manga series in English, such as Naruto, One Piece, Dragon Ball, My Hero Academia, and Tokyo Ghoul. VIZ Media also releases graphic novels, art books, and other related content</span></p>
<p><strong><span data-preserver-spaces="true"><a href="https://www.dynamite.com/htmlfiles/" target="_blank" rel="noopener">Dynamite Entertainment</a>:</span></strong><span data-preserver-spaces="true"><span data-preserver-spaces="true"> Established in 2004, Dynamite Entertainment is an American publisher known for its licensed properties, including James Bond, Red Sonja, and The Shadow, as well as creator-owned titles like Vampirella.</span></span></p>
<p><strong><span data-preserver-spaces="true"><a href="https://aftershockcomics.com/" target="_blank" rel="noopener">Aftershock Comics</a>:</span></strong><span data-preserver-spaces="true"><span data-preserver-spaces="true"> Launched in 2015, Aftershock Comics is an American publisher focusing on creator-owned titles and attracting top-tier talent from the comic book industry.</span></span></p>
<p><strong><span data-preserver-spaces="true"><a href="https://www.topshelfcomix.com/" target="_blank" rel="noopener">Top Shelf Productions</a>:</span></strong><span data-preserver-spaces="true"><span data-preserver-spaces="true"> A publisher of independent and creator-owned graphic novels, Top Shelf Productions is known for titles like Essex County, From Hell, and March.</span></span></p>
<p><strong><span data-preserver-spaces="true"><a href="https://onipress.com/" target="_blank" rel="noopener">Oni Press</a>:</span></strong><span data-preserver-spaces="true"><span data-preserver-spaces="true"> An independent publisher of creator-owned comics and graphic novels, Oni Press has published popular titles like Scott Pilgrim by Bryan Lee O&#8217;Malley, The Sixth Gun by Cullen Bunn and Brian Hurtt, and Stumptown by Greg Rucka and Matthew Southworth.</span></span></p>
<p><strong><span data-preserver-spaces="true"><a href="https://nbmpub.com/" target="_blank" rel="noopener">NBM Publishing</a>:</span></strong><span data-preserver-spaces="true"><span data-preserver-spaces="true"> Established in 1976, NBM is one of the oldest graphic novel publishers in the U.S. and has released graphic novels like The Silent Invasion by Michael Cherkas and Larry Hancock and The Louvre Collection series featuring various creators.</span></span></p>
<p><strong><span data-preserver-spaces="true"><a href="https://blackmaskstudios.com/" target="_blank" rel="noopener">Black Mask Studios</a>:</span></strong><span data-preserver-spaces="true"><span data-preserver-spaces="true"> Established in 2012, Black Mask Studios is an indie publisher focused on creator-owned titles with unique voices and innovative storytelling. They&#8217;ve published graphic novels like Space Riders by Fabian Rangel Jr. and Alexis Ziritt and 4 Kids Walk Into a Bank by Matthew Rosenberg and Tyler Boss.</span></span></p>
<p><strong><span data-preserver-spaces="true"><a href="https://tkopresents.com/" target="_blank" rel="noopener">TKO Studios</a>:</span></strong><span data-preserver-spaces="true"><span data-preserver-spaces="true"> Founded in 2018, TKO Studios is an independent publisher that releases entire comic series as collected editions or graphic novels. Some of their titles include Sara by Garth Ennis and Steve Epting, Sentient by Jeff Lemire and Gabriel Walta, and The Banks by Roxane Gay and Ming Doyle.</span></span></p>
<p><strong><span data-preserver-spaces="true"><a href="https://ironcircus.com/" target="_blank" rel="noopener">Iron Circus Comics</a>:</span></strong><span data-preserver-spaces="true"><span data-preserver-spaces="true"> Founded by cartoonist C. Spike Trotman, Iron Circus Comics is a Chicago-based publisher that produces diverse, creator-owned graphic novels, anthologies, and art books. Some of their titles include Smut Peddler, a collection of sex-positive comics, and The Girl Who Married a Skull by Kel McDonald and Kate Ashwin.</span></span></p>
<p><strong><span data-preserver-spaces="true"><a href="https://uncivilizedbooks.com/" target="_blank" rel="noopener">Uncivilized Books</a>:</span></strong><span data-preserver-spaces="true"><span data-preserver-spaces="true"> This independent publisher focuses on alternative and literary graphic novels, comics, and art books. They have published works like Houses of the Holy by Caitlin Skaalrud and The Chronicles of Fortune by Coco Picard.</span></span></p>
<p><strong><span data-preserver-spaces="true"><a href="https://averyhillpublishing.com/" target="_blank" rel="noopener">Avery Hill Publishing</a>:</span></strong><span data-preserver-spaces="true"> While not based in the United States, this British publisher is in the U.S. market, focusing on small press and independent comics and graphic novels. They have published titles like The End of Summer by Tillie Walden and Follow Me In by Katriona Chapman.</span></p>
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<p>The post <a rel="nofollow" href="https://mongrelmarie.com/understanding-royalties-for-print-and-ebooks/">Understanding Royalties for Print and Ebooks | Royalties Guide for Authors</a> appeared first on <a rel="nofollow" href="https://mongrelmarie.com">MONGIE | Leeanne M. Krecic | Creator of Let&#039;s Play</a>.</p>
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		<title>5 Tips for Becoming a Professional Artist</title>
		<link>https://mongrelmarie.com/5-tips-for-becoming-a-professional-artist/</link>
		
		<dc:creator><![CDATA[Leeanne M. Krecic (Mongie)]]></dc:creator>
		<pubDate>Sat, 11 Mar 2023 03:43:26 +0000</pubDate>
				<category><![CDATA[Advice]]></category>
		<category><![CDATA[Listicles]]></category>
		<category><![CDATA[Artist]]></category>
		<category><![CDATA[Digital Creator]]></category>
		<category><![CDATA[Professional]]></category>
		<guid isPermaLink="false">https://mongrelmarie.com/?p=9946</guid>

					<description><![CDATA[<p>The post <a rel="nofollow" href="https://mongrelmarie.com/5-tips-for-becoming-a-professional-artist/">5 Tips for Becoming a Professional Artist</a> appeared first on <a rel="nofollow" href="https://mongrelmarie.com">MONGIE | Leeanne M. Krecic | Creator of Let&#039;s Play</a>.</p>
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		<p>Beginning your career as an artist can be a highly satisfying experience. Although time-consuming and frustrating, the result is often worth all the effort and perseverance. One of the things I enjoyed most about art commissions was that what you see is what you get. Whereas with my previous profession as a programmer, there was always more wanting to be added under the hood (scope creep was always a problem with clients).</p>
<p>However, before embarking on becoming a professional artist, I would like to ask you one question. <strong><em>Why do you want to be a professional artist?</em></strong> Have you always wanted to be an artist? Is it a lifelong dream? Or are you relatively skilled at art, and a friend or family member suggested looking into making money off this hobby?</p>
<p><span data-preserver-spaces="true">If being an artist has always been your dream, then good luck! I hope the information in this article proves helpful to you. However, if you&#8217;re considering turning your art into a &#8220;side hustle&#8221; (I hate that term, btw), I suggest you carefully consider whether or not this is something you genuinely want to do. I also want to be sure you understand that </span><strong><em><span data-preserver-spaces="true">you don&#8217;t have to make money off of a hobby for it to be a valid use of your time.</span></em></strong><span data-preserver-spaces="true"> If your hobby brings you enjoyment and fulfillment and doesn&#8217;t take away from your other responsibilities, then by all means, continue enjoying it in its current form. You don&#8217;t need to show others $$$ to prove your hobby isn&#8217;t a &#8220;waste of time.&#8221;</span></p>
<p>Converting a passion into a profitable venture may decrease your enjoyment of it. If you choose to become a professional artist, you will likely need to prioritize the commissioner&#8217;s preferences over your creative voice, causing you to lose some of the enjoyment you once experienced in your art. Therefore, please take a moment to decide whether you genuinely want to turn your craft into a profession or continue to enjoy it as a hobby.</p>
<p>There are various ways to make money from your art. You can do commissions. Or you can open a print-on-demand shop and sell prints of your artwork. In some cases, artists sell tutorials and make money from teaching others their craft. It&#8217;s important for you to find the method for monetizing your art that feels most comfortable to you.</p>
<p>Meanwhile, here are 5 tips to consider before becoming a professional artist.</p>
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		<h3><span data-preserver-spaces="true">1. Learn to sell yourself</span></h3>
<p>While having artistic talent is undoubtedly important, it&#8217;s not the only factor in building a successful career as an artist. Many artists are passionate about their craft but may struggle with marketing and promoting their work. Before embarking on a career as an artist, it&#8217;s essential to understand the importance of building a personal brand, promoting your work on social media, attending networking events, and developing relationships with potential clients or collaborators.</p>
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			<div class="wpb_video_wrapper"><iframe title="How to Build Your Powerful Personal Brand | Lyn Cacha | TEDxUSMC" width="500" height="281" src="https://www.youtube.com/embed/YR9NnWFhpyY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
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	<div  class="vc_col-sm-12 wpb_column column_container vc_column_container col child_column no-extra-padding force-desktop-text-align-center inherit_tablet inherit_phone "   data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-animation="" data-delay="0" >
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			<div class="divider-wrap" data-alignment="default"><div style="height: 20px;" class="divider"></div></div><blockquote class="nectar_single_testimonial" tabindex="0" data-color="" data-style="basic"><div class="inner"> <p>&#8220;You need to be your biggest fan.&#8221; </p></div></blockquote>
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		<h3><span data-preserver-spaces="true">2. Income can be unpredictable</span></h3>
<p>Making a living as an artist can be challenging, and many artists struggle with financial instability. Being an artist can be financially unpredictable, especially when starting out. Artists may experience fluctuations in income and may have to work on multiple projects simultaneously to make ends meet. Having a financial plan and preparing to weather any lean periods is important. It&#8217;s necessary to develop a financial plan that includes multiple sources of income and to be proactive about seeking out opportunities to sell your work or receive funding.</p>
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<li><strong><a href="http://patreon.com" target="_blank" rel="noopener">Patreon</a></strong><br />
A membership platform that provides business tools for content creators to run a subscription service. It helps creators and artists earn a monthly income by providing rewards and perks to their subscribers. Patreon charges a commission of 9 to 12 percent of creators&#8217; monthly income, in addition to payment processing fees.</li>
<li><strong><a href="https://ko-fi.com/" target="_blank" rel="noopener">Ko-fi</a></strong><br />
Artists, Writers, Podcasters, and all kinds of creators use Ko-fi. It can be a simple tip-jar, a place to build a membership community or a super-easy way to sell products and commissions with just a link! Ko-fi is for anyone who wants to start making an income directly from fans.</li>
<li><strong><a href="https://substack.com/" target="_blank" rel="noopener">Substack</a></strong><br />
Substack is an American online platform that provides publishing, payment, analytics, and design infrastructure to support subscription newsletters. It allows writers to send digital newsletters directly to subscribers.</li>
<li><strong><a href="https://gumroad.com/" target="_blank" rel="noopener">Gumroad</a></strong><br />
An e-commerce platform that allows creators to sell products directly to their audience. Gumroad enables creators to sell digital products, such as e-books, music, videos, and software, as well as physical goods. The platform provides creators with tools to create custom landing pages, track sales, and process payments. Gumroad&#8217;s primary focus is on serving independent creators, such as writers, musicians, and designers, who want to sell their products without going through intermediaries.</li>
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<div id="fws_6a20b7bab4747" data-midnight="" data-column-margin="default" class="wpb_row vc_row-fluid vc_row inner_row"  style=""><div class="row-bg-wrap"> <div class="row-bg" ></div> </div><div class="row_col_wrap_12_inner col span_12  left">
	<div  class="vc_col-sm-12 wpb_column column_container vc_column_container col child_column no-extra-padding force-desktop-text-align-center inherit_tablet inherit_phone "   data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-animation="" data-delay="0" >
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			<div class="divider-wrap" data-alignment="default"><div style="height: 20px;" class="divider"></div></div><blockquote class="nectar_single_testimonial" tabindex="0" data-color="" data-style="basic"><div class="inner"> <p>&#8220;Know your own worth, then charge tax.&#8221; </p></div></blockquote>
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		<h3><span data-preserver-spaces="true">3. Rejection is part of the process</span></h3>
<p>Whether you&#8217;re submitting work to galleries or applying for grants, rejection is a common experience for artists. It&#8217;s important to develop resilience and not take rejection personally but use it as a learning opportunity to improve your work. No matter how talented you are, rejection is a reality of being an artist. You may not get accepted into shows, receive rejections from galleries or publishers, or fail to win competitions or grants. Learning to handle rejection gracefully and using it as a learning opportunity can help you grow as an artist.</p>
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		<p>One interesting observation I made when I began my career as a professional artist was that my fan art consistently received more views and attention than my original artwork. Initially, this was discouraging. However, upon reflection, I came to understand that this was because viewers had an emotional attachment to the characters depicted in the fan art. In contrast, my original artwork lacked that established connection with the audience. If you experience something similar, don&#8217;t be discouraged. You just need to give viewers a chance to fall in love with your content.</p>
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              <img decoding="async" class="img-with-animation skip-lazy" data-delay="0" height="800" width="566" data-animation="none" src="https://mongrelmarie.com/wp-content/uploads/2023/03/fma__let__s_talk_about_this_by_mongrelssister.png" alt="" srcset="https://mongrelmarie.com/wp-content/uploads/2023/03/fma__let__s_talk_about_this_by_mongrelssister.png 566w, https://mongrelmarie.com/wp-content/uploads/2023/03/fma__let__s_talk_about_this_by_mongrelssister-212x300.png 212w" sizes="(max-width: 566px) 100vw, 566px" />
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		<p>This Fullmetal Alchemist fan art went viral. I drew this while bored during a sleepless night. People went crazy over it!</p>
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              <img decoding="async" class="img-with-animation skip-lazy" data-delay="0" height="900" width="600" data-animation="none" src="https://mongrelmarie.com/wp-content/uploads/2023/03/seraphv2.png" alt="" srcset="https://mongrelmarie.com/wp-content/uploads/2023/03/seraphv2.png 600w, https://mongrelmarie.com/wp-content/uploads/2023/03/seraphv2-200x300.png 200w" sizes="(max-width: 600px) 100vw, 600px" />
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		<p>I drew this painstakingly over 14 hours. I worked diligently on it. The result? No one cared.</p>
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	<div  class="vc_col-sm-12 wpb_column column_container vc_column_container col child_column no-extra-padding force-desktop-text-align-center inherit_tablet inherit_phone "   data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-animation="" data-delay="0" >
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			<div class="divider-wrap" data-alignment="default"><div style="height: 20px;" class="divider"></div></div><blockquote class="nectar_single_testimonial" tabindex="0" data-color="" data-style="basic"><div class="inner"> <p>&#8220;Remind yourself that being afraid of things going wrong is not the way to make things go right.&#8221; </p></div></blockquote>
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		<h3><span data-preserver-spaces="true">4. Building a supportive community is key</span></h3>
<p>Creating art can be isolating, but building a supportive community of other artists, mentors, and fans can help you stay motivated and inspired. Look for local art groups, attend workshops and conferences, and seek out online communities to connect with other artists and grow your support network. Networking with other artists, industry professionals, and potential clients can be crucial for building your career and gaining exposure to your work. Attend events, participate in online communities, and seek opportunities to connect with others in your field.</p>
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<li><strong><a href="https://ello.co/" target="_blank" rel="noopener">Ello.co</a></strong></li>
<li><a href="https://www.doodleaddicts.com/" target="_blank" rel="noopener"><strong>Doodle Addicts</strong></a></li>
<li><a href="https://discord.com/" target="_blank" rel="noopener"><strong>Discord</strong></a></li>
<li><a href="https://www.instagram.com/" target="_blank" rel="noopener"><strong>Instagram</strong></a></li>
<li><strong><a href="https://www.facebook.com/groups_browse/see_all/?category_id=691218404647440" target="_blank" rel="noopener">Facebook Groups</a></strong></li>
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<div id="fws_6a20b7bab64de" data-midnight="" data-column-margin="default" class="wpb_row vc_row-fluid vc_row inner_row"  style=""><div class="row-bg-wrap"> <div class="row-bg" ></div> </div><div class="row_col_wrap_12_inner col span_12  left">
	<div  class="vc_col-sm-12 wpb_column column_container vc_column_container col child_column no-extra-padding force-desktop-text-align-center inherit_tablet inherit_phone "   data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-animation="" data-delay="0" >
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			<div class="divider-wrap" data-alignment="default"><div style="height: 20px;" class="divider"></div></div><blockquote class="nectar_single_testimonial" tabindex="0" data-color="" data-style="basic"><div class="inner"> <p>&#8220;If you look at the people in your circle and you do not get inspired, then you don’t have a circle you have a cage.&#8221; </p><span class="wrap"><span>Nipsey Hussle</span></span></div></blockquote>
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		<h3><span data-preserver-spaces="true">5. Self-care is crucial</span></h3>
<p>Creating art can be emotionally and mentally taxing, and prioritizing self-care is vital to avoid burnout. Take time to rest, recharge, practice self-compassion, and seek professional help. Nurturing your physical, emotional, and mental well-being can help you sustain a successful career as an artist. Creating art can be time-consuming, and many artists struggle to balance their creative work and their personal life. Developing strong time management skills is essential to ensure enough time for both your creative pursuits and other responsibilities.</p>
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<div id="fws_6a20b7bab7056" data-midnight="" data-column-margin="default" class="wpb_row vc_row-fluid vc_row inner_row"  style=""><div class="row-bg-wrap"> <div class="row-bg" ></div> </div><div class="row_col_wrap_12_inner col span_12  left">
	<div  class="vc_col-sm-12 wpb_column column_container vc_column_container col child_column no-extra-padding force-desktop-text-align-center inherit_tablet inherit_phone "   data-padding-pos="all" data-has-bg-color="false" data-bg-color="" data-bg-opacity="1" data-animation="" data-delay="0" >
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			<div class="divider-wrap" data-alignment="default"><div style="height: 20px;" class="divider"></div></div><blockquote class="nectar_single_testimonial" tabindex="0" data-color="" data-style="basic"><div class="inner"> <p>&#8220;If you can't handle stress, you can't manage success.&#8221; </p></div></blockquote>
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		<p>In conclusion, becoming a professional artist requires passion, dedication, and hard work. It takes time to develop your skills and build a portfolio, but with persistence and a willingness to learn, you can succeed in art.</p>
<p>Remember to stay true to your unique style and vision and network with other artists and industry professionals. Keep an open mind and always be willing to take on new challenges and opportunities.</p>
<p>With a strong work ethic, a solid portfolio, and a commitment to your craft, you can turn your passion for art into a fulfilling and rewarding career. Good luck on your journey as a professional artist!</p>
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<p>The post <a rel="nofollow" href="https://mongrelmarie.com/5-tips-for-becoming-a-professional-artist/">5 Tips for Becoming a Professional Artist</a> appeared first on <a rel="nofollow" href="https://mongrelmarie.com">MONGIE | Leeanne M. Krecic | Creator of Let&#039;s Play</a>.</p>
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